Managing Interactive Media

Managing Interactive Media

Table of contents

Book cover at an angle
  1. The IMP (Interactive Media Project) context
  2. Initiating interactive projects 1
  3. Initiating interactive projects 2
  4. Stakeholders and their influence
  5. The client/developer partnership approach to projects
  6. Troubleshooting common problems of interactive projects: developer perspective
  7. Troubleshooting common problems of interactive projects: commissioner perspective
  8. The user’s contribution: usability and accessibility
  9. Interactive media testing and archiving
  10. Legal issues 1
  11. Legal issues 2 – intellectual property
  12. The e-marketing revolution and its impact
  13. Team management and interactive projects